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Making
Sense of Plug-In Formats
Thinking
of a Digital Audio Workstation, or some plug-ins to enhance your current rig?
Your signal processing options can be amazingly diverse -- and confusing. Before
you wind your way through the plug-in jungle, here's what you need to know
by
Philip De Lancie
June 28, 2000
At
the center of a profound change in audio production over the last decade, the
digital audio workstation (DAW) has achieved professional parity with traditional
consoles and recorders. It's hard to resist the productivity and creative flexibility
offered by packages that roll recording, editing, and mixing into a single working
environment. But just as no studio is complete without its outboard processors,
the story of the DAW is incomplete without the "plug-ins" that bring signal processing
into the workstation domain. By adding reverb, EQ, compression, and even software
synthesis into your digital mix (plus just about any other effect you can think
of), plug-ins act as the spice that makes the DAW recipe work.
Plug-ins
are discrete software modules that operate from within a host application. The
plug-in concept is widely used in software engineering to customize and extend
the capabilities of host software. In audio, plug-ins really began attracting
attention when Israeli software company Waves debuted the Q10 parametric EQ for
Sound Designer II several years ago. SD II may be gone, but the plug-in market
has exploded. There are now literally hundreds of audio plug-ins available from
dozens of vendors, covering processing tasks ranging from the essential to the
bizarre.
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Plug-ins come full circle: Karlette is a realtime VST tape-loop echo emulation plug-in from Steinberg that sports a nifty interface with pan and high-frequency roll-off controls for each virtual tape head. Better yet is the Sync button for locking individual delay times to song tempo via VST 2.0. Best of all: it's free.
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No "Standards," Plenty of Formats
Without
question, the proliferation of plug-ins has added to the quality and variety of
processing tools for DAWs. But as anyone who's tried to wade through the alphabet
soup of format names can attest, trying to figure out which formats work in which
environments can be pretty confusing. There are no plug-in "standards" in the
sense of specifications that are formally recognized by standards-setting bodies
such as ANSI or IEC, or even recognized within the audio industry by AES or SMPTE.
Instead, plug-in formats are defined by the API (Application Programming Interface)
that allows a given plug-in to work with the host application. A plug-in designed
to work with a given API should work within any host application supporting that
API.
Many plug-ins are available in more than one format, and a few host
applications support multiple plug-in formats. But it's not economically feasible
for plug-in vendors to release every plug-in in every format. The most popular
current formats include:
- Adobe Premiere
- Digidesign AudioSuite
- Microsoft DirectX
- Mark
of the Unicorn MAS
- Digidesign RTAS
- Digidesign TDM
- Soundscape Digital Mixtreme
- Steinberg VST
Different Strokes...
Although
individual processing applications can vary widely, plug-in formats fall into
two broad categories:
- DSP hardware-based: in which one or more
digital signal processing chips (beyond your computer's CPU) is used to perform
the processing
- native processing-based: in which your computer's central
processor unit (CPU) performs all the "number crunching" necessary to perform
the signal processing.
(Click on the links above to learn more
about either of these categories.)
In addition, plug-in processing can be
file-based or can operate in realtime. For more about the differences between
these two approaches, click here.
Given the number of different plug-in
formats out in the market, how does a company like Waves -- a high-profile plug-in
developer without a stake in the host-application market -- decide which formats
merit support? "We have to look at the size of the market," says Seva of the Waves
U.S. office, "and what it's going to take to penetrate and support it, both in
terms of the marketing costs and the engineering resources. We have to pick and
choose."
Essentially, that's what well-informed workstation shoppers are
doing every day, factoring the features they need -- such as automated EQ, realtime
effects processing, and acceptable latency -- against cost, flexibility, and broad
third-party support.
Next Page: DSP Hardware-Based Plug-Ins
Philip De Lancie (phildelancie@harmony-central.com)
is a freelance writer whose feature articles on production techniques and technologies
appear regularly in magazines such as Mix (where he is New Technologies Editor),
Millimeter, and EMedia Professional. Philip was a CD premastering engineer for
13 years at Fantasy Records, where he also designed and produced Web and CD-ROM
multimedia, and he has recorded on-location music for records, video, and film. |
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