The Complete Guide to Game Audio Released10 Billion Game Business Offers a Lucrative Market for Musicians and Composers November 25, 2001
Forget the bleeps, bloops and cryptic graphics of your
childhood video games. Sophisticated sound effects are essential to setting
the stage for contemporary games. Everything from popular songs playing in
the background to car horns, doors closing and other environmental sound
effects engage some 145 million Americans that play computer and video
games according to the Interactive Digital Software Association. The game
industry has grown in three short decades to rival the movie business --
and it needs sound designers to meet the needs of this latest generation of
games.
"The Complete Guide to Game Audio"
teaches musicians, composers, sound designers and game developers the
technical and business skills needed to succeed in the computer and video
game industry. This comprehensive guide details everything from purchasing
the right equipment, using the correct file formats and developing audio
for specific game platforms to making demo reels, negotiating business
contracts and marketing. The companion CD-ROM features audio examples and
demos of useful sound editing, sound effects plug-ins and sequencing
programs.
"If you're considering game audio creation as a profession, or are
just curious about how it's done, BUY THIS BOOK NOW!" says Tommy Tallarico,
game composer and president of Tommy Tallarico Studios. Jon Holland,
another game composer and sound designer, echoes Tallarico's sentiments. "A
fountainhead of valuable insight, this book thoroughly demystifies the art
of game music and sound like no other."
Music has always been a part of Aaron Marks' life. He created On Your
Mark Music Productions in 1995, focusing on the local radio and television
scene by composing jingles and scoring public service announcements.
Seeking fame and fortune, he bumped into the games industry. His credits
include a PlayStation 2 game, five CD-ROM game projects, 56 online casino
games, a dozen touch-screen arcade games and numerous multimedia projects.
Marks also writes for Game Developer magazine, Gamasutra.com and
Music4Games.net.
For more information, visit their web site at www.cmpbooks.com. |